The antisocial aspect of VR headsets (1 Viewer)

Otis

Well-Known Member
Has anyone encountered this yet? I can foresee it maybe being a big problem.

Hard enough to get kids off their phones. With kids immersed in a 3D world and their peripheral vision to the outside impaired as a result and with earphones on, I can see it being a major problem.

First encountered a VR headset yesterday. My daughter was doing a bit of filming and in the green room they had a PS4 with the VR headset.

Once the kids got on that they weren't responding to any on set calls, as they were switched on to the games and had their senses impaired.

When my daughter is on her phone with earphones on I just stand in front of her and gesticulate to get her to come off the phone.

The VR headset creates another level of communication problem.

Happened 5 or 6 times yesterday and it was testing the patience of the crew. Wasn't my daughter, but two other boys who were also there.
 

Skybluefaz

Well-Known Member
It's a weird dichotomy of thought really for me when it comes to vr. In a close physical sense it will create this unawareness of immediate surroundings and antisocial behaviour. Further down the technological line though I see it bringing people together in ways that have not been possible before. People who are separated by thousands of miles can be virtually brought together in the same room.
 

Otis

Well-Known Member
It's a weird dichotomy of thought really for me when it comes to vr. In a close physical sense it will create this unawareness of immediate surroundings and antisocial behaviour. Further down the technological line though I see it bringing people together in ways that have not been possible before. People who are separated by thousands of miles can be virtually brought together in the same room.
Yeah, get all that. I think it will be wondrous in a number of ways. I love the idea of interacting with other people.

At the moment it is a solitary experience though with you shut off from the outside world.
 

Skybluefaz

Well-Known Member
Yeah, get all that. I think it will be wondrous in a number of ways. I love the idea of interacting with other people.

At the moment it is a solitary experience though with you shut off from the outside world.
Indeed, the book 'ready player one' has a great take on a world consumed with vr. Highly recommend it.
 

Otis

Well-Known Member
Almost on a par with the pied piper leading the kids off.
Or the brainwasher from Minecraft who does the youtube tutorials. :-(
My daughter is still hooked to them and that's despite me talking Minecraft off over a year ago.
 

wingy

Well-Known Member
Yeah but they're kids not adults.
When and why should they jump to the command of commercial activities.
Mocking a little here but, hasn't keeping kids focus always been a problem, allowances have to be made don't they?
 

trevelfarandwide

Well-Known Member
Is it called The Occulus, or something? Yes, I do find the whole concept anti-social, VR is a portal to serious isolated subliminal messaging.

I mean seriously, how are such concepts as Pokemon and Minecraft so addictive? Elements within these games are subliminal, and prey on the developing minds of youth. Adults only have themselves to blame for being hooked on Minecraft, they should know better. :)

Funny isn't it, how it's the parents fault for these impressionable teens and youngsters getting addicted to antisocial gaming? It really amuses me.
 

clint van damme

Well-Known Member
It's a weird dichotomy of thought really for me when it comes to vr. In a close physical sense it will create this unawareness of immediate surroundings and antisocial behaviour. Further down the technological line though I see it bringing people together in ways that have not been possible before. People who are separated by thousands of miles can be virtually brought together in the same room.

but isn't there a danger that they can interact with people thousands of miles away in a virtual world but don't know how to interact with someone when they're sat in the same room?
 

Nick

Administrator
The luge is it?

They were also doing the shark encounter.

They were all encouraged to play the games, but they should have been ready as soon as the crew needed them.
To be fair, bad idea putting that there and expecting kids to be focused on other things.
 

trevelfarandwide

Well-Known Member
I mean, just look at the progression of videogames in the last, I dunno, 15-18 years? Rarely before that time, did we see any serious violence in a game, apart from MK of course.

Kids as young as 7 or 8 playing COD and GTA? Hmm. Do we want a generation of sociopathic adults to come, with a desensitization to violence and murder? Seems that way...yet we still keep buying these games for our kids. It has to stop, to be honest, but there's no stopping it.
 

Nick

Administrator
Yeah but they're kids not adults.
When and why should they jump to the command of commercial activities.
Mocking a little here but, hasn't keeping kids focus always been a problem, allowances have to be made don't they?
Exactly, it's like me putting a kids film on and expecting homework to be done.
 

Nick

Administrator
I mean, just look at the progression of videogames in the last, I dunno, 15-18 years? Rarely before that time, did we see any serious violence in a game, apart from MK of course.

Kids as young as 7 or 8 playing COD and GTA? Hmm. Do we want a generation of sociopathic adults to come, with a desensitization to violence and murder? Seems that way...yet we still keep buying these games for our kids. It has to stop, to be honest, but there's no stopping it.

It's a lot of bollocks blaming games. Who let's their 7 year old play gta anyway?
 

Otis

Well-Known Member
To be fair, bad idea putting that there and expecting kids to be focused on other things.
It's not just for the kids. It's for everyone. They mainly work with adults there I think. It's more for the adults. Some of the games were 16+ too.

Jack Whitehall was playing on it the day before.

So, yeah, maybe just kids then. ;)
 

Gazolba

Well-Known Member
I'm tired of talking to my daughter for 5 minutes, then she pulls her headphones off and says "What?".
She has long hair so you can never tell when she has them in.
When we drive anywhere, she sits in the back seat with her ear buds in, browsing through Facebook posts. Never hears a word I say or notices a single thing through the car window.
 

wingy

Well-Known Member
I'm tired of talking to my daughter for 5 minutes, then she pulls her headphones off and says "What?".
She has long hair so you can never tell when she has them in.
When we drive anywhere, she sits in the back seat with her ear buds in, browsing through Facebook posts. Never hears a word I say or notices a single thing through the car window.
Never asks "Are we there yet "?
 

shmmeee

Well-Known Member
VR porn is awesome, unless the get the perspective wrong. Talk about danger wank with no senses though.

Can't see it really taking off TBH. Once AR is up to scratch it'll do everything VR does but also be way more useful generally.

I would like to have a go with a proper full body setup or a racing wheel or something. I reckon you'll see arcades making a comeback rather than people buying them to use at home.

Plus the founder of Oculus is a grade A c**t, so I hope he crashes and burns.

Have just been doing some FPV drone racing at a mates house though. That would benefit from a proper headset.
 

shmmeee

Well-Known Member
I mean, just look at the progression of videogames in the last, I dunno, 15-18 years? Rarely before that time, did we see any serious violence in a game, apart from MK of course.

Kids as young as 7 or 8 playing COD and GTA? Hmm. Do we want a generation of sociopathic adults to come, with a desensitization to violence and murder? Seems that way...yet we still keep buying these games for our kids. It has to stop, to be honest, but there's no stopping it.

There's no evidence violent media causes long term effects really, it's more violent kids seek out violent media. Agree that kids shouldn't be playing things not for them, but that's the parents job. They shouldn't be operating heavy machinery or drinking vodka either, doesn't mean they need banning.

As for older games, we obviously played different stuff. Leisure Suit Larry was far more deviant than anything I've seen kids play today lol.
 

Nick

Administrator
VR porn is awesome, unless the get the perspective wrong. Talk about danger wank with no senses though.

Can't see it really taking off TBH. Once AR is up to scratch it'll do everything VR does but also be way more useful generally.

I would like to have a go with a proper full body setup or a racing wheel or something. I reckon you'll see arcades making a comeback rather than people buying them to use at home.

Plus the founder of Oculus is a grade A c**t, so I hope he crashes and burns.

Have just been doing some FPV drone racing at a mates house though. That would benefit from a proper headset.

 

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