Sky_Blue_Dreamer
Well-Known Member
This is quite a random thing to post, but due to the never-ending political and economic discussions in here I wondered if anyone else had ever played the game with someone but set it out to be more 'real life' to make a point?
What you do is each piece represents status in life and each gets a different amount to start the game and are chosen at random (whoever you're trying to make a point to gets one of the lowest pieces by default).
For example:
Top hat is upper class and they receive £5000 to start
Car, Horse - upper middle class - £2500 to start
Battleship, Cannon, Dog - lower middle class - £1500 to start
Thimble, Boot, Iron, Wheelbarrow - working class - receive nothing except their 'salary' as they pass Go
*the pieces have changed I know but it's been a long while since I've played the game
You can add even more caveats in to make the disparity more obvious if you want.
I've also made it so that the top hat owner automatically starts with ownership of all the purple (and sometimes green) properties, next level get one property at random from the yellow or red, third gets one from orange or pink, lowest gets no properties at all.
I've also done it so that upper class gets £500 for passing go, next level £300, next £200 and lowest £100. You can also offer the lowest two groups the chance to increase their 'earnings' but they have to give £100 on two consecutive passes of go to up their earnings by £100 up to a maximum of £300. However, if they're sent to jail their earnings will drop back down again.
I've also added in that if no player owns a property you land on and you choose not to buy it, you owe the rent to the banker anyway - after all nothing comes for free.
Can be fun watching a small child bankrupt someone from a privileged background who think the system's absolutely fine and working class people just don't try hard enough in half a dozen moves.
What you do is each piece represents status in life and each gets a different amount to start the game and are chosen at random (whoever you're trying to make a point to gets one of the lowest pieces by default).
For example:
Top hat is upper class and they receive £5000 to start
Car, Horse - upper middle class - £2500 to start
Battleship, Cannon, Dog - lower middle class - £1500 to start
Thimble, Boot, Iron, Wheelbarrow - working class - receive nothing except their 'salary' as they pass Go
*the pieces have changed I know but it's been a long while since I've played the game
You can add even more caveats in to make the disparity more obvious if you want.
I've also made it so that the top hat owner automatically starts with ownership of all the purple (and sometimes green) properties, next level get one property at random from the yellow or red, third gets one from orange or pink, lowest gets no properties at all.
I've also done it so that upper class gets £500 for passing go, next level £300, next £200 and lowest £100. You can also offer the lowest two groups the chance to increase their 'earnings' but they have to give £100 on two consecutive passes of go to up their earnings by £100 up to a maximum of £300. However, if they're sent to jail their earnings will drop back down again.
I've also added in that if no player owns a property you land on and you choose not to buy it, you owe the rent to the banker anyway - after all nothing comes for free.
Can be fun watching a small child bankrupt someone from a privileged background who think the system's absolutely fine and working class people just don't try hard enough in half a dozen moves.