I would also make players being subbed go off the pitch from their nearest exit point.
When a player is being subbed so many teams make sure the player going off is right over the other side of the pitch.
Either that or they have a set amount of seconds to get off the pitch. Anyone hobbling can have physios come on and carry them off.
Yep. That's one part of RCC's game we really miss.He does but that is his lack of ability and lack of real movement from the others, any punishment must happen in the game or there is no benefit in fact it could count against you if the player got banned and it was against a rival team in the next match. Burge is another terriblely slow distributor
Yep. That's one part of RCC's game we really miss.
RCC used to be pretty accurate with his throws and it is his throws I am talking about, not his kicking.Our first goal was the result of burge rushing to edge of box and getting quick kick away
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Our first goal was the result of burge rushing to edge of box and getting quick kick away
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It’s pretty rare though normally gets it holds it until they are all back then kicks it to one of them or out of touch
I'd like to see a game where there's a timekeeper like in ice hockey. Whenever the ball isn't in play the clock stops. Be interesting to see how long the game lasts!There was a game earlier this season where someone timed the “live ball” time. It was less than 50 minutes and flowed not much different to any other game.
Or a big fight when someone is cheating!I'd like to see a game where there's a timekeeper like in ice hockey. Whenever the ball isn't in play the clock stops. Be interesting to see how long the game lasts!
I've got a book about football statistics at home, not to hand unfortunately, that talks about exactly this in one section.Recently there was a plan to reduce the playing time down to two halves of either 30 or 35 minutes and to stop the clock for when the ball is dead. It had some merit. There was a game earlier this season where someone timed the “live ball” time. It was less than 50 minutes and flowed not much different to any other game.
I've got a book about football statistics at home, not to hand unfortunately, that talks about exactly this in one section.
What was interesting for me was how it appears to be a very deliberate tactic at times. The game with the least "live ball" time on record (at time of publishing) was a Stoke v Arsenal game from around the time Stoke had Delap wreaking havoc with his long throws (looking at the records my best guess without looking at the book is the 10/11 season when Stoke beat won 3-1 with Delap in the team). IIRC the amount of time the ball spent on the pitch was around 45-50 minutes. Stoke had seemingly gone into the match knowing that the more time the ball spent live, the more chance Arsenal had of playing around them and scoring. The more time the ball was in touch, the less time Arsenal had to build a rhythm and the more chance Delap would have a throw in near the area.
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